![]() ![]() Worth a go if slower, more cerebral rather than twitchy FPS are your thing. All that said, it's still an engrossing FPS that's a welcome diversion from arcade-style WWII shooters like the Call of Duty and Medal of Honor games. It also isn't the best looking game given its age, looking obviously like an Xbox port. The only major faults are with the contextual commands- occasionally causing you to order your squad to attack when you want them to move, and to mount guns when you want to reload- and the friendly AI occasionally not firing when they have clear shots and not always using cover intelligently, but for the most part they make themselves useful. A fairly solid tactical historical shooter. … ExpandĪ fairly solid tactical historical shooter. ![]() All in all, this feels less like playing a game, and more like playing a role in a movie, only instead of a script, you simply have a director yelling at you whenever you do anything that isn't what he wants. Such invisible walls abound, in order to ensure that the path chosen by the game designers is the path the player follows. The fence should be easily cleared, but it is in actuality the base of an invisible wall. If pinned down by a German machine gun in the street, it might seem reasonable to jump the fence beside the road and take cover in the ditch, move forward and flank, right? Wrong. Perhaps most disappointing was the fact that for all their efforts and attention to detail in historical accuracy, the levels were essentially long clear tunnels. Fortunately, the Germans have the same problem, allowing you to simply charge enemy riflemen, emptying the clip of a Thompson into them, and ignoring the hits you take in the process. On authentic difficulty, the weapons are still almost completely useless, requiring multiple head and chest hits to bring down a German. The German AI compensates for the flaws in the American AI, demonstrating a complete inability to use grenades effectively, cover their flanks or rear, or even utilize the old tactic from Wolf 3d and gang up on the poor Americans. The weapons behave as an experienced shooter would expect them too, in the hands of untrained game developers. ![]() The friendly AI is so useless that despite the levels constant attempts to railroad you into using this tactic, I found it more effective to order my squad to sit in the corner while I single-handedly slaughtered the Germans. The mechanics of the minigame are simple: see the Germans, shot in the general direction of the Germans, tell your squad to stop taking cover from the wrong direction and shoot at the Germans, walk over to the Germans, shoot the Germans. The friendly AI is so useless that I had such hopes that this would be a good game, but instead, it was a bad minigame drawn out to cover the plot. I had such hopes that this would be a good game, but instead, it was a bad minigame drawn out to cover the plot. ![]()
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